Codemasters exec. compares PS3 and Xbox to dinosaurs, says consoles could become extinct
Dissecting the Rocky Relationship Between Bethesda and the PlayStation The PlayStation 3 has undoubtedly gotten the short end in the stick in relation to 3rd party games this generation. In the days of the PS2, Sony’s platform was the king of the mountain, but since Microsoft swooped in with their checkbook, PlayStation owners happen to be put aside, forced to await for timed-exclusive content. Worse yet have been the issue of buggy and broken games, which seemingly run much smoother within the competition’s hardware. This rings particularly true for Bethesda, the studio behind the popular The Elder Scrolls series, in addition to Fallout 3. So why create a fuss about it now? All things considered, we PlayStation gamers are actually working with this from the time the platform launched. Well, it's got everything related the recent reports from Bethesda regarding the timed-exclusive Skyrim downloadable content Dawnguard, which released within the Xbox 360 a few months back. Seeing that how a annoying trend of timed-exclusive content is usually a whole separate can of worms, I’ll have to set that topic aside in the meantime, because the real issue here stems from a current report the Dawnguard DLC might not exactly even escape on the PlayStation crowd. As of today, the add-on content is up rising for both the PC and PS3, a bit surprising, considering everyone was assuming it would escape with other platforms besides. Now I understand that Bethesda never explicitly asserted Dawnguard can be going to the PS3, but progress, could they be really likely to exclude a tremendous chunk from the gaming market out of this robust addition to one of a year ago’s greatest titles? They’d be foolish to do so. But that doesn’t remove through the reality that Bethesda may be adamant with the fact them to haven’t announced it, implying in a way that PlayStation gamers shouldn’t feel entitled to necessary ., which if you ask me is utterly ridiculous. Not just have PlayStation gamers was required to tolerate a bug-ridden experience when playing Skyrim, they’ve also had to remain patient for patch updates that repair these complaints. The Xbox 360 system version received update 1.6 a few months ago, leaving PS3 gamers browsing the wings for any news of the treatment for their experience. Fortunately, Bethesda offers remedy this by releasing patch 1.7 in the future, but that doesn’t get a new idea that PlayStation gamers have had to settle having a less than stellar experience all of this time. Bethesda, there is a loyal fan base that wishes to support your game, so please aim to show us which you value your whole audience and not simply the ones that thought i would pick up the Xbox 360 system version of your game. Had this been the initial instance by which it were a problem, I’d cut them some slack, nevertheless the fact of the matter is always that it has been plaguing the PS3 since Oblivion was ported on the platform. Even Fallout 3, which released many years after, was undoubtedly inferior to its Xbox 360 counterpart. Let’s also not forget that playing through Skyrim needs a massive time investment, so asking players to change and perk up a duplicate of the Xbox 360 system version just isn’t a good alternative. If Bethesda ended up being more open and which consists of audience, all this nonsense might have been completely avoided. At this stage it’s a touch too late to the. There is however, one valid argument against my complaints up to now, namely the difficultly that originates from developing to the PS3. Since the Xbox 360 and PC are a lot easier more similar at a hardware standpoint, it's much simpler for developers to port relating to the two platforms. Unfortunately, it’s a significantly trickier process with the PS3, due to its complex architecture. But even bearing that in your mind, I believe it is challenging use this to be a valid excuse. We’ve seen a lot of other developers make multiplatform games that are hardly compromised inside their translation for the PS3. Heck, a number of them actually use the console’s power and in many cases offer a superior game experience. I'll use Valve for example. Do you remember fondly the Orange Box? The experience ran great around the Xbox 360 console and PC, but would be a complete mess around the PS3, being previously ported by EA. Back then, studio head Gabe Newell trash talked the PS3 and threw his support in Microsoft’s direction. Skip forward lots of years to E3 2010, if the same man took takes place at Sony’s press conference to announce that Portal 2 could be coming to the PS3 and would serve as the superior console version, complete with Steam integration. Look at a complete 180. So ultimately, there’s really no excuse. If for some reason PS3 gamers who bought The Elder Scrolls V: Skyrim are denied an opportunity to purchase the highly acclaimed add-on content that has been previously released for the Xbox 360, you will find very wrong. Calling Dawnguard timed-exclusive content signifies that it'll be coming over to other platforms later, so yes Bethesda, were expecting the information with the PS3. Don’t you would like us to pay for you for supporting your game? It’s as opposed to we’re asking to have it at no cost. Precisely what are your thoughts about the uncertainty of Dawnguard’s release about the PS3? Does Bethesda owe it to Skyrim fans who bought the experience for PlayStation? Inform us inside comments below.